I'm Adrian, a Game Engine Programmer fascinated by all things rendering and lighting. Growing up I developed an eager enthusiasm for programming, only rivaled by my passion for video games. Studying at ISART Digital allowed me to combine both of my hobbies into creating games and game engine software.
I'm currently looking for work, full time or freelance, either independently or as part of a team.
C++ is my language of choice, I've used it for almost all my projects.
I've used C# for any projects done in Unity.
Visual Studio is my IDE of choice, I've used it for all my projects.
I've used git for versioning both my solo projects and group projects.
I've made several games in Unity, mostly focusing on scripting, but I've also done some UI and animation.
I've also made several games in UE4, again focusing on C++, but also proficient with Blueprint, UI, and animation.
My intro to rendering was done in OpenGL, and while I'm quite used to it, I've come to prefer Vulkan for its more granular API.
I've done only one project using Vulkan, but it was definitely my biggest and most ambitious. I'm looking forward to trying to implement more rendering techniques using this API.